Escape Dreams

About

A small studio with a big map to explore

Who we are

Escape Dreams is a small, family-run indie studio. We make escape and adventure games with inked, sketchbook-style art, puzzles that play fair, and a mystery worth chasing.

Our first game, Trapped at Sea, is in development now, ahead of its release on Steam. It's the first of three planned games from Escape Dreams, and we're building it chapter by chapter.

The crew

The team

  • Jason Coggeshall

    Programming & Direction · Story & Design

    Builds the game in Godot, wires up every lock and lever, and steers the ship.

  • Brianna Coggeshall

    Story & Design · Art Direction

    Shapes the story and the puzzles, and sets the look of every inked scene.

  • Trenton, Clint & Tessa Coggeshall

    Quality Assurance

    Try every lock, click every corner, and tell us when something doesn't make sense.

How we make games

  • Story in every room. Notes, journals and comic cutscenes carry the mystery.
  • Fair puzzles. Every puzzle has step-by-step hints, and a way through if you're truly stuck.
  • Tested at home. Our QA crew tries every lock before a chapter is done.
  • Made with Godot, the open-source game engine.
A vine-covered wooden cabin deep in the jungle.

Follow along

More news coming soon

Trapped at Sea is in development now. We'll share news here as it gets closer to Steam.

Coming soon to Steam

See what we've been building

Trapped at Sea is coming soon to Steam.

Meet the gameComing soon to Steam